Cube


“Going outside is highly overrated.” 


Ernest Cline, Ready Player One


Cube is where you can find news and articles about the latest and mind-blowing games that are trending.

This week’s picks:

1.)Alien Isolation:

Knock, knock. Who’s there? An alien. It kills you.
While many a video game has been designed for people who enjoy killing aliens, Alien: Isolation can only have been created for people who derive some perverse pleasure out of being killed by an alien.

Sometimes the alien will kill you while you’re running away…
…and sometimes while you’re hiding under a table.
…and sometimes while you’re hiding under a table.
…and other times it will kill you while you check email.
Regardless of how it happens, rest assured that the alien will kill you. Often. That is what the bulk of Alien: Isolation consists of: Being mercilessly murdered, over and over again, by a horrifying, eight-foot-tall monster from outer space.
If that’s your thing, though, it’s pretty good stuff.
Initial release date: 7 October 2014
Platforms: PlayStation 4, Xbox One, PlayStation 3, Xbox 360, MORE
Awards: BAFTA Games Award for Audio Achievement
Developers: Creative Assembly, Feral Interactive
Genres: Action-adventure game, Stealth game, Survival horror
Publishers: Sega, Feral Interactive

2.)Hitman 2:

Stabbed. Strangled. Electrocuted. Drowned. Technically, Hitman 2—like its predecessor—is an incredibly violent game. Your job as master assassin Agent 47 is to ensure a hit list of rich jerks meet a macabre end, preferably silently, with no witnesses or alarms. But—again, like its predecessor—Hitman 2 doesn’t revel in its violence. It’s not gruesome or gory. Your missions are more cerebral; a puzzle box where the win state is the bad guy being dead.
Hitman 2 is more consistent in the quality of its levels. Where Hitman was episodic, this sequel offers its six missions at launch. And, with one exception, all are large and intricate—labyrinthine structures and winding streets full of challenges to overcome and opportunities to pursue.
Ultimately, Hitman 2 feels safe. That’s something of a double edged sword. It means this sequel offers very little in the way of innovation, but also means five quality levels (and New Zealand) that can rival some of the best in Hitman’s long history. Perhaps more importantly, it’s a robust platform for more—more one-time Elusive Targets, more user-made Contracts, more Sniper Assassin maps and more levels through future expansions.
Initial release date: 13 November 2018
Series: Hitman
Developer: IO Interactive
Genre: Stealth game
Platforms: PlayStation 4, Xbox One, Microsoft Windows
Publishers: IO Interactive, Warner Bros. Interactive Entertainment

3.)Dead Space:

Dead Space is a twisted tale of horror, madness, and betrayal set within an abandoned deep-space mining colony.
Dead Space does an amazing job of scaring the piss out of the player. The lighting, the sound, the enemies, and the situations you are put in all come together to deliver a truly terrifying experience. By the end of the game you’ll be used to the creatures popping out and dropping down, but damn if getting to that point isn’t a nerve-wracking experience.
The sound design in Dead Space deserves special recognition in creating one of the eeriest atmospheres I’ve ever spent twelve hours traipsing through. While you get the standard horror game whispers, mutterings, bumps, and screams, it’s when you’re out in the generally soundless void that the sound design truly excels, muting to the point where you feel the sound rather than hear it.
Dead Space’s fiction is a rather twisted tale of religion, science, and madness. It kept me guessing up until the very end, at which point I realized I had guessed wrong, and that doesn’t happen to me too often. The only thing I saw coming was the very end, just before the credits roll, though I suppose it had to be that way. Audio, video, and text logs only make the game that much deeper.
First release: Dead Space; October 13, 2008
Latest release: Dead Space 3; February 5, 2013
Publisher: Electronic Arts
Developers: Visceral Games, Sumo Digital, Eurocom, IronMonkey Studios
Designers: Glen Schofield, Bret Robbins, Matthias Worch